Bushido Games is changing (bonus: great people for hire)
This is not the easiest thing to write about, but the last few months have been hard for Bushido Games. Our plans did not turned out as we would have liked them to. Some games took too long to produce while others took too long to be released. To put it simply, we made some bets and they did not pay off. Because of that, we do not have the resources to support the team in the current form. This is why we have to go back to our roots. We have to go on our own again – Wojtek and myself as Bushido Games. Don’t worry, we will still make...
read morePlay Square Solitaire Duel on Facebook now!
A Facebook version of our desktop card game has recently been released under a new name – Square Solitaire Duel. The game was previously integrated with the Polish social network, Nasza-Klasa, as Poker Solitaire. Since then, we have developed the game further. CLICK THIS LINK TO PLAY THE GAME on Facebook. With Square Solitaire Duel, we want to reach out to a worldwide audience. The rules and gameplay are the same as they were in the Polish version. The game with its features is more like a dueling game of multi-player...
read morePolish HTML5 game developers educate and grow awareness of the market.
Some of our readers may not be aware that we have many talented HTML5 game developers here in Poland. This was seen when we experienced a great amount of interest from developers from around the world during the onGameStart conference in Warsaw. At the conference, we met a large number of developers who are doing their best to create their first games and learn about HTML5 game coding and the business side of game development. Unfortunately the Polish HTML5 gaming market is not yet aware of the true potential of web based gaming (especially...
read moreFlash failed on mobile, the app stores are overcrowded, and why HTML5 is the alternative.
Accessibility nowadays becomes one of the most preferred factors, especially in the terms of mobile gaming. We have already noticed that javascript powered engines and games are showing on the market in much bigger numbers than in the first years of the technology’s existence. One of the other important trends nowadays is that developers are moving away from Flash in favor of web apps. Why is that happening? Is Flash really not needed anymore? I mean, it is still there and it will used, but it won’t be a solution for HTML5 gaming...
read moreLimited gaming/development experience for cross-platform HTML5 games.
A comment I received recently to my post titled “Where and how can we play HTML5 games?” has inspired me to think about the limitations which developers can run across during the development of HTML5 cross-platform games. The experience created for these games can depend on how developers will use the code and how they will create game mechanisms. In the end, imagination and overcoming a few technical issues are the only limitations, and those have to be kept in mind when developing a game. Having fun with friends who use different...
read moreWhere and how can we play HTML5 games?
The possibilities of accessing HTML5 games are almost endless. We have learned a lot about this through experiments, exploration of technology and the market. If you already have a basic knowledge of HTML5 gaming features, you may also know that those games are playable EVERYWHERE. It’s true, any device with a browser and internet access can become your ultimate gaming machine. Now you might be having many thoughts and ideas on your mind after these previous sentences, and you are right: “The sky is the limit.” Our...
read moreReasons why the state of HTML5 gaming can be optimistic in 2014.
For the past few years, the HTML5 gaming market has been growing, but it still has been neglected as an alternative platform for game development. From the first steps of the pioneers of web game development, it grew to its stabilizing form. Since then, HTML5 gaming took a huge leap and showed that web games may really work. We have experienced both – the need for HTML5 games and the time of regression. Has much changed since the past few years? For sure we can say that 2013 was more successful than 2012. From the time of stagnation,...
read morePublishing games for free – how to avoid the risks?
My previous blog entry showed that relying only on one business model can bring some dangers to your company’s business and game development. If you focus only on one solution, you lose business flexibility of your products. Now, let’s think about other types of game distribution. Many publishers let you publish your games for FREE. Practically, it doesn’t cost anything more than spending some time on coding and fitting the game to the API of the network. With this kind of distribution you you might experiment more and...
read moreHTML5 gaming business models. Why a single fee license isn’t the only way.
It has been about 3 years since HTML5 gaming gained interest of developers and publishers as a new gaming platform. I wrote a few entries about the monetization of mobile HTML5 games in the past, and in one of them I described our experiences with mobile advertising based monetization. But I have never before commented on one of the most known models – single fee license. Why this model isn’t the only way to develop your HTML5 gaming business? When HTML5 gaming was very young, the most common business model was to license...
read moreOur TOP 10 mistakes in HTML5 gaming business – a video presentation
We were really, really happy to be invited and attend to the onGameStart conference this year. But the best thing about it was that our CEO Piotr Gawle had an opportunity to show a presentation about our experiences in the field of the HTML5 gaming. This presentation received a very nice feedback from the audience and we had a lot of questions from other developers who start their adventure in the HTML5 gaming market. I’m sure that not many of our readers had a chance to be at the onGameStart. Thanks to the courtesy of the onGameStart...
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