Bushido Gamethon – challenge, inspiration and fun!
We love working together as a game development team. With time passing by, we decided to add some spice to our everyday duties. We needed something extra that will make our work even more enjoyable every day. Becoming an original and fun gaming studio was always our aim, just as getting more and more enjoyment from what we are doing has been a goal! This way we can find inspirations for new projects and inspire others! In order to achieve this, we created Bushido Gamethon which is a monthly game development challenge for each member of our...
read moreState of HTML5 gaming market – what we learned on the last onGameStart conference
On 18-20 September we attended the 4th edition of onGameStart (OGS) conference – the only global event that focuses over HTML5 gaming. This year edition attracted a wide number of developers, publishers, entrepreneurs, and other people who are interested in a modern web gaming solutions. The event was prestigious because of a presence of HTML5 gaming market leading publishers and of a fact that personally I found it very important for my company. This blog entry will give you a clearer overview of the status, technology and business...
read moreBoosterMedia raises $5m as investors see vast growth potential in HTML5 games
One of our partners – Boostermedia raised a $5 m fund to grow their business expansion. This is very promising information for HTML5 gaming. If the investors are still pushing more resources into web gaming networks, we can look forward to a better and more optimistic future. Below I’m posting a part of original article which can be found in this link. “The Series A round of over $5m gives the BoosterMedia management team funding to continue its international expansion as well as adding to the team at its Amsterdam, The...
read moreHTML5 multiplayer games distribution & promotion
Recently, I started a discussion about multiplayer HTML5 games. As you have seen, such games are currently working well on both desktop and mobile devices simultaneously. This time, I will focus on methods which can help you to distribute such games. There are a couple ways, and if your game is good enough, you may be able to depend on only your resources and ideas. But if you didn’t manage to gain enough resources for marketing, promotion or game production you may always use different ways to show your product to the gamers. Market...
read moreThe Holidays are over – what are our plans now?
Summer is a period when everything stops or slows down for a while. The industry takes a break. Developers and publishers pack their bags, leave their offices and go for holiday. Of course it also happened in our case, but we didn’t totally stop. While the holidays were making everyone lazy, we took a chance and followed some plans and steps we consider most important for our business. Our main goal recently was to keep up with the schedule for new game releases. And we made it. Space 4 In a Row and Steam Simon came out recently and...
read moreSteam Simon – a steampunk style memory game is released!
Our newest game – Steam Simon will be a joy to your eyes and senses! Detailed steampunk style graphics will immerse you into the memory challenge! Memorize the sequences shown on screen and improve your memory skills. Gain coins for passing game levels and assemble your own steampunk robot! Click HERE to play the game. If you enjoy playing games on your desktop, you may find Steam Simon at Chrome Store. If you prefer to have fun on your tablet or smartphone, enter this link in your mobile...
read moreHTML5 multiplayer games – do they really work?
Using HTML5 technology in cross-platform multiplayer games can raise many questions and doubts. Nevertheless, there have already been successful attempts at creating products that allow gamers to have fun on various operating systems and devices simultaneously. Of course these games still can’t have complicated animations and other features which cause worse performance, but they prove that it is possible, more possible than a couple years ago. There are also bigger (standalone) multiplayer games for hardcore gamers which are also...
read moreLooking at HTML5 and Flash – finding alternative solutions for mobile entertainment
This time I won’t be trying to explain why one technology is better than the other. It won’t be a “Flash vs. HTML5” argument or any research proving superiority of any of the technologies. Additionally, I won’t be comparing native games with web mobile games, because these are two separate approaches to game development, and in my opinion this comparison is pointless. This entry will show that a change of approach by developers towards the future of mobile gaming is necessary so new business opportunities can...
read moreProfits for HTML5 games are growing.
This entry is partly a reprint of an original article. It also contains my comments and reactions. Lately, I stumbled upon an article by Peter Driessen, Co-founder of Spilgames titled: “Watch profits grow this year for HTML5 games.” It seems that discussion which was started by developers and publishers is getting louder in the last few months. Just like the predictions showed – 2013 became a good year for HTML5 gaming. We noticed a significant growth of new networks and games lately. I can also confirm that in our...
read moreSpace 4 in a row – a mutliplayer game for smartphones, tablets and PC’s!
Do you like to play online multiplayer games with your friends? With Space 4 in a row you can have fun with them no matter where you are! Space 4 in a row can be played at the same time with a group of your friends who use smartphones, tablets (iOS, Android, BlackBerry) and even PC’s. Our newest game is a classic 4 in a row with futuristic graphics from space. Even if you don’t want to play online with life opponents, you still can challenge the CPU, and prove that you are the best of the best! To play on you smartphone or tablet...
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