Bushido Gamethon – challenge, inspiration and fun!

Bushido Gamethon – challenge, inspiration and fun!

We love working together as a game development team. With time passing by, we decided to add some spice to our everyday duties. We needed something extra that will make our work even more enjoyable every day. Becoming an original and fun gaming studio was always our aim, just as getting more and more enjoyment from what we are doing has been a goal! This way we can find inspirations for new projects and inspire others! In order to achieve this, we created Bushido Gamethon which is a monthly game development challenge for each member of our...

read more

Case study of “Animory” HTML5 mobile game production. How do we really do that?

Case study of “Animory” HTML5 mobile game production. How do we really do that?

My last blog entry brought some questions and suggestions from developers and other people from gaming industry. In most cases they concerned: steps of game development, promotion, distribution, finding partners, and rest of activities which lead to a final product release. The previous entry gave a basic overview of what basic factors an indie HTML5 developer should focus on. My intention wasn’t giving out a full, long guide, since it’s rather pointless to do that in one article. This kind of development guide requires division...

read more