Cloud gaming networks & HTML5 games – they do have a lot in common
Lately, someone who doesn’t have much knowledge of gaming business, asked me: “What is cloud gaming?”. I addressed him directly to the Wikipedia definition which says: “Cloud gaming, also called gaming on demand, is a type of online gaming that allows direct and on-demand streaming of games onto a computer, similar to video on demand, through the use of a thin client, in which the actual game is stored on the operator’s or game company’s server and is streamed directly to computers accessing the...
read morePlay Bushido Games – web based mobile games for your portal.
New year brought us new ideas, new projects, and new approach towards business side of our activity. This time we researched the market to find and develop other opportunities. The idea we came up with is closed within a new product, based on games we already created. Play Bushido Games is a mini portal for mobile devices (iOS, Android, BlackBerry). It is a base for development of a platform which can bring new business opportunities. Our project is designed especially for publishers, operators, portals, social networks who want to enlarge...
read moreCouple easy ways to build up your HTML5 mobile gaming Marketing.
We all realize in what niche HTML5 mobile gaming is. Market is small, and numbers of games aren’t big too. We cannot think “BIG” yet, although for each HTML5 developer it is important to promote the product, and brand. If you want think “professionally” about your products, you will for sure need to find a way to be noticed. You ought to tell about your game to anyone who is interested. You will want to get interest of gamers, your competitors, and especially possible publishers or investors. Doing this right...
read moreHTML5 mobile games publishing – state for February 2013 (INFOGRAPHIC)
The beginning of 2013 brought us a lot of changes. We did some steps towards new solutions of monetization, our approach to development, and business relations with publishers or 3rd party companies. I had a really long list of contacts with which I exchanged a lot of emails, informations, great ideas. Some were very useful, some well… Didn’t fit our idea of company development. My decision to make an infographic summary was motivated by a fact that I wanted to have a strict, clear information on how does it really look now. I...
read moreWould HTML5 mobile games be able to create an alternative market (for natives)?
Web mobile gaming is still far away from the point where it would achieve smoothness, and quality of effects of native games. Despite the small range of mobile web gaming market, and small (but growing) quantity of games, developers keen on working. 2 years ago we didn’t realize that some of borders can be crossed, and now we can play great looking HTML5 mobile games. But, let’s put away the performance issues. Let’s try to to find out if HTML5 mobile games can become an alternative solution for natives. Could they be a new...
read moreCondition of HTML5 mobile gaming – some straight facts and numbers.
HTML5 gaming market is growing, we see that obviously, and despite of many negative voices and events, web mobile gaming is becoming more attractive. But can we present it in numbers, or as a collection of facts which will show present status? Let’s try. I will use my experience along with informations I found in the web. Some of those facts may put down all of negative opinions. So, how is it really? Actual HTML5 gaming began in 2010, and from that time (which is only 2 years) it made a long way from simple games, to complicated 2D...
read moreFactors which may affect your HTML5 mobile games success.
I’ve been wondering what are the reasons that some games are successful, and some are not. Major studios with huge budgets usually prevail, because they have experienced people, better promotion, marketing, and usually known brand. But there are also indie studios which take a huge risk by making an original product, and in some cases it pays off. There must be something they do, or they avoid. Since we are HTML5 games developers, let’s focus on our area. Even though this niche is still young, we see a growing number of HTML5...
read moreHTML5 mobile industry and gaming in 2013 – what trends can we expect?
In my previous blog entry I summarized the passing year. HTML5 didn’t make a breakthrough yet, but we noticed better performance of 2D games on more powerful mobile devices, and higher interest of publishers and developers in web gaming solutions. We made a long way in last two years from retro looking games to those well polished with astonishing arts, where developers use their skills well, and designers build high quality graphics to attract gamers. But, will it be better in 2013? We already have first evidences to be more...
read moreHTML5 in 2012 – an overall summary.
At the end of 2011 HTML5 was was supposed to become a final solution for development of games and apps, a dominant tool which would take over the wheel from native apps, and finally be a base for mobile operating system. In 2012 it came out that technology itself isn’t yet an ultimate solution. But it isn’t also said that it was a failure, many experts and developers still believe in it. So, why 2012 didn’t bring the awaited breakthrough? Below I’ll point out the events that in my mind were crucial for HTML5...
read moreCrazy Gems and Number Mash @BlackBerry App World!
Great news! If you are a BlackBerry device user, and you like easy, and cool arcade games – go to the BlackBerry App World, and get your copy of Crazy Gems 2, and Number Mash! Yes, you can start the challenge on your BlackBerry device now! Join the bejeweled style fun of highscores, showers of points, and win before the time runs out! Or if you like, become a math master, and pass all hard, and mind challenging levels of our mind master game. Both games are available directly here: Crazy Gems 2 for $0.99 only! Number Mash totally...
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