Meet us @BlackBerry Jam Sessions in Warsaw!

Meet us @BlackBerry Jam Sessions in Warsaw!

BlackBerry Jam Sessions which takes place in Warsaw, on 7th of December 2012, is 10 hours of coding, meeting new people, and gaining more knowledge event! All teams which attend this hackaton will have to change their idea into a working application. Under the eyes of experts they will compete, and within only one day they will show a finished product. In the end, the jurors will choose the winners in every category who will come home with bags full of prizes. You can meet us there, and we will do our best to win of course :)! There are many...

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We established cooperation with Tylted!

We established cooperation with Tylted!

We are pleased to announce that Bushido Games has established cooperation with Tylted! “Tylted is one of the world’s largest mobile communities where people socialize, play games, and buy virtual goods for self expression, gifting, and competitive advantage. People around the globe can access the Tylted platform on any mobile network, on any phone, and in over ten languages to create personal avatars, compete, collaborate, chat, and celebrate special occasions.” This cooperation gives us a great opportunity to expand our field of...

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Happy Thanksgiving!

Happy Thanksgiving!

Happy Thanksgiving to all our fans! “May the good things of life be yours in abundance, not only at Thanksgiving but throughout the coming year” Have a great weekend, and rest peacefully We have a great surprise for Monster Keeper fans. Log into the game tommorow, and see what happens Best, Bushido Games Team.

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Monster Keeper – free mobile HTML5 game is released!

Monster Keeper – free mobile HTML5 game is released!

Finally! After long months of development we released our newest social game online! Monster Keeper is our most mature mobile project. We spent a lot of time on developing mechanisms of gameplay, as well as the graphical design. During production we had a lot of sweaty moments From the beginning we knew that this time we need something different, so we made a social, freemium game with extended gameplay, and a progress of player with the time he plays. Comparing to our previous games player needs to focus more on a gameplay itself....

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Zynga laid off 5% of its employees, and cuts projects. Which approach would be good for social gaming in future?

Zynga laid off 5% of its employees, and cuts projects. Which approach would be good for social gaming in future?

Zynga’s cuts in employment was one of most discussed news in last days. The success of company was based on browser social games such as CityVille or FarmVille, which are also released at Facebook. Their biggest productions have been for a long time an example of successful, and well designed business models. For many game developers Zynga became a development inspiration. But since Zynga laid off 5% of its employees, we notice that they are slowing down with PC browser games. According to Venturebeat, those cuts are also...

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Make a cake instead of a cookie: HTML5 game graphics approach

Make a cake instead of a cookie: HTML5 game graphics approach

“Oh… graphics in this game looks awesome. It’s like a chocolate cake that I want to eat at once!” Every designer dreams to hear such words. It would be great to make HTML5 games with fantastic graphics, and dynamic animations. But during creation process we are still facing one problem. We are aware of a fact of low performance, and until for now we cannot do much about it. Compression, frame rate counters may help. But in the whole process of optimization, do we need to limit the design to very simple, and sometimes...

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Show me the money! The present and future solutions for HTML5 games monetization.

Show me the money! The present and future solutions for HTML5 games monetization.

There is still a discussion about the best solution for HTML5 mobile games monetization. We all know that the market we work in is still insatiable. There is a continuous growth, new publishers and developers are showing, and they all are looking for best monetization solutions. We might find out this activity very satisfying in the coming years, because there was always a trend for each promising technology solution to develop with the time flow. We have to keep in mind that HTML5 mobile games still have their limitations, mainly in...

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Cross platform games – One HTML5 code, multiple devices.

Cross platform games – One HTML5 code, multiple  devices.

I’m sure that you have many friends who like playing games same as you do. But one of them prefers his PC for fun, other one console, and the other one enjoys gaming only on his smartphone, or tablet. Is there a possibility that you all could join the same multiplayer game from various devices and operating systems? The answers to this question may lay in crossplatform gaming and HTML5 technology. App Mobi company, who developed Boom Town game put a statement about their project which may be treated as an initial definition of crossplatform...

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HTML5 – a future of mobile entertainment?

HTML5 – a future of mobile entertainment?

In the past HTML itself wasn’t capable to deal with animations or other multimedia features. With that in mind we all remember first looks of websites. They weren’t nice, colorful and dynamic… Well, they were just boring and ugly if you compare them to today’s standards. Everyone wanted their sites to offer more than just static pictures and text. Then, a couple new standards have been developed. They supported entertainment, and multimedia features. They were simply called PLUGINS. Flash is today the most known and used plugin for...

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Should we copy ideas of games, or just use well know schematics + something extra?

Should we copy ideas of games, or just use well know schematics + something extra?

During game creation many developers always meet a problem. What kind of game they should write this time? What is popular, or what will bring best financial results? There are many clones of already released games, but do you think we as developers should make another one? Of course it is not said, that it won’t be successful. Although do we really need to copy all ideas that have already been used? I think that not in all cases. In my opinion the safest way is to use well known business model plus safe and tested game mechanics. There...

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